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Welcome to the Trance/EDM/Festival/LEDs sub-section of my blog


If you enjoy random EDM events and festival pictures and/or want to connect: And if you are curious about my LED outfit, you can read more about it on my led peacock engineer medium post and if you'd like to read all my festivals or dreamstate, or clubbing posts, please click on the links higher on the page to get taken to those categories.


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π 2026-01-05 01:01 in Arduino
Github: https://github.com/marcmerlin/FastLED_ESP32-HUB75-MatrixPanel_FrameBuffer_GFX
>


This is a display driver for Framebuffer::GFX that displays on RGB Panels using https://github.com/mrcodetastic/ESP32-HUB75-MatrixPanel-DMA . It runs on top of the same code that https://github.com/marcmerlin/Framebuffer_GFX and therefore provides access to the usual trio of APIs: FastLED, Adafruit::GFX (via Adafruit::NeoMatrix compatibility using FastLED::NeoMatrix) and LEDMatrix compatibility too. To get example demo code, go to: https://github.com/marcmerlin/FastLED_NeoMatrix_SmartMatrix_LEDMatrix_GFX_Demos



Here is a video demo of a 24bpp framebuffer based set of demos that simply can't run on ESP32-HUB75-MatrixPanel-DMA without this framebuffer driver:

Installation

You need:
  • https://github.com/marcmerlin/Framebuffer_GFX (framebuffer that everything goes to)
  • https://github.com/mrcodetastic/ESP32-HUB75-MatrixPanel-DMA base hardware driver
  • https://github.com/adafruit/Adafruit-GFX-Library 2D API
  • https://github.com/FastLED/FastLED another 1D/2D API used by some demos
  • https://github.com/marcmerlin/LEDMatrix (optional, it's an added 2D API) that runs on top of Framebuffer
  • How to use?

    Please see this code to see how to use the framebuffer driver:
  • This is where you edit or add a new matrix definition: https://github.com/marcmerlin/FastLED_NeoMatrix_SmartMatrix_LEDMatrix_GFX_Demos/blob/d416eb81f084631a9fc5023a7efaac34a9faeba4/neomatrix_config.h#L565
  • Look for ESP32_HUB75_MATRIXPANEL_S3_PORTAL_64BY64 and ESP32_HUB75_MATRIXPANEL elsewhere in the file, although you should not need to modify anything but the first section with pin definition and layout, but if you have multiple kinds of panels, you're better off making new ifdefs for those new options
  • the rest of the hub75matrix init code is in matrix_setup() which you call from your own setup(), and should not need to be modified: https://github.com/marcmerlin/FastLED_NeoMatrix_SmartMatrix_LEDMatrix_GFX_Demos/blob/d416eb81f084631a9fc5023a7efaac34a9faeba4/neomatrix_config.h#L1511
  • If you want something a bit simpler, you can look at https://github.com/marcmerlin/FastLED_ESP32-HUB75-MatrixPanel_FrameBuffer_GFX/blob/main/matrix_config.h which will get basic demos working but it does not provide the full list of definitions and helper functions available in neomatrix_config. It gets the work done for basic demos, you can look at BasicTest, which shows you the beauty of those include files, as the demo file is super short
  • Why not use mrcodetastic's library gives Adafruit::GFX compatibility?

  • Framebuffer_GFX gives you full compatiblity with FastLED, Adafruit::GFX, and LEDMatrix APIs
  • As per its name, Framebuffer_GFX is a full framebuffer, so you can read back its content, scroll a frame or portion thereof (whereas, for memory and efficiency reasons, ESP32-HUB75-MatrixPanel is write only, like a TFT)
  • Framebuffer_GFX comes with over 10 hardware backends that your code can run un-modified against (including native compile and running on linux). This means your code will run unmodified on plenty of other hardware ( So this layer on top of ESP32-HUB75-MatrixPanel allows you to write your 24bpp framebuffer code, and run it against ESP32-HUB75-MatrixPanel displays, as well as the 10+ other displays supported by https://github.com/marcmerlin/Framebuffer_GFX
  • What you get is this:

    Low Level Drv|Glue Driver for FrameBuffer::GFX
    FastLED     - FastLED_NeoMatrix  -------------\     FastLED CRGB Array 
    ESP32-HUB75-MatrixPanel -,                    |
    FastLED_ESP32-HUB75-MatrixPanel_FrameBuffer_GFX
    SmartMatrix - SmartMatrix_GFX -----------------\    24bit FB storage        API Support
                                                    \   CRGB methods like
    AF:ILI9341-\                                     \  scale8/fadeToBlackBy
    AF:SSD1331  |--- FastLED_ArduinoGFX_TFT ----------|        |               ,FastLED API
    AF:ST7735  /     FastLED_SPITFT_GFX (for AF)      |        |              / (XY 2D to 1D mapping)
    ArduinoGFX/  AF:Adafruit (ArduinoGFX is all in 1) |        |             
    | |
    ArduinoOnPc-FastLED-GFX-LEDMatrix arduino - FrameBuffer::GFX------ Adafruit::NeoMatrix + emulation for linux / Raspberry Pi: | | \ Adafruit::GFX APIs ---------------------------------- / Adafruit::GFX \ rpi-rgb-led-matrix - FastLED_RPIRGBPanel_GFX ---/ LEDMatrix (optional) `LEDMatrix API ArduinoOnPC X11/linux - FastLED_TFTWrapper_GFX
    FastLED_SDL (linux) - FastLED_NeoMatrix -

    So you write against any of the 3 APIs in Framebuffer::GFX, and you get to run on all hardware backends without having to change your code, including switching from teensy to ESP32, or rPi to display on RGBPanels.

    you can run your code natively on linux
    you can run your code natively on linux

    I should stress that for RGBPanels, if you're writing code for ESP32 and ESP32-HUB75-MatrixPanel, you absolutely want to use this glue driver, because when you decide to scale up, you can switch to an rPi, get 3 parallel outputs for a display that is 3 times as large or refreshes 3 times faster, and all your code will just work with no changes required outside of the matrix init. So the same code can run on these bigger displays (those run with rpi-rgb-panel):

    or on bigger arrays with triple channel using rpi-rgb-panel, no code changes needed
    or on bigger arrays with triple channel using rpi-rgb-panel, no code changes needed

    And one more reminder of how awesome it is to be able to compile your arduino code on linux, run it on linux with full display, and debug it on linux with gdb and ASAN to find your memory leaks and dangling pointers. You get this for free by using FrameBuffer::GFX for all your code.



    Github: https://github.com/marcmerlin/FastLED_ESP32-HUB75-MatrixPanel_FrameBuffer_GFX

    π 2026-01-01 01:01 in Clubbing
    While it was not advertised at Midway itself, it was in a huge hangar next to midway and parties extended to all the other rooms Midway had. The place was absolutely packed, the most people I've ever seen at a single party in SF.

    getting in took a while, but security was reasonably lenient
    getting in took a while, but security was reasonably lenient

    Nice decors:





    Great to see the usual friends:



    Main room:


    totaly packed
    totaly packed

    Gods and Monsters, nice decors:



    The small hangar next door


    And then the huge pier they converted. I cannot express how big it was, and to be honest it felt too big and packed. Hard to get in and get a decent view, so I stayed on the side. VIP access did not really help in any meaningful way


    didn't know John Summit but he played a decent enough selection that tried to appeal to all
    didn't know John Summit but he played a decent enough selection that tried to appeal to all



    So while it felt like a lot and very packed, good way to start the year!


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